Wednesday, April 18, 2012

Best budget MF BarB?

Hey everyone I havnt played diablo lod for about 4 years but thought I'd get back into it again. I want to make a mfing barb and just wondering if anyone has any builds or tips for him. What type of barb is best for mfing on a budget as I have just started again. Thanks ppz!|||I had good results with just an IK barb, pTopazes or Ists in sockets except Maul (need 30ias in it to hit the max WW break point iirc), two Ali Babas on switch. You can double-Ist each of those if you've got the runes. They drop sometimes from Countess, out and about, and from Hell forge. I traded for a 40% MF IK Helm. They're common enough on Bnet and don't cost much.

Horking (Find Item) on champ and super-unique corpses really ups the MF anty for a barb. Of course I always switch to the 'babas when doing this.

Other gear besides the set was just Angelic Ring and Ammy for AR, and a Ravenfrost. Relatively cheap if you're on Bnet. It would take a while to find all that if you're playing SP, but there is the SP trading forum here.|||Awesome thanks forthat i Think ill do that it sounds good and cheap too what was your skill and stat spread? And where did you mainly mf? Thanks again|||Just a typical WW barb: 20 Mace Mastery, 20 WW, 20 Battle Orders, 20 Shout, 1 Battle Command, 1 Berserk (PIs), 1 Iron Skin, 1 Natural Res; 1-x Find Item for MF. 1 Leap Attack is handy; 1 Battle Cry is also useful. I skipped extra Stamina and Speed because a slower FRW means slower movement while whirling = potentially more hits. Prereqs ofc.

Normal stat approach: STR/DEX enough for gear, no NRG, rest in VIT. Remember that IK Set (belt, gloves) has good bonuses to stats. You can always respec if you goof.

I'm weird and just play through the hot spots in a game while MFing rather than focus on just a speedy few. Places I hit depending on what I feel like doing:

NM: Andy and Meph

Hell Act 1: Mausoleum, Forgotten Tower (key, runes), Pit (Tamoe), Andariel

Hell Act 2: Lost City Tunnels, Summoner (key)

Hell Act3: Council, sometimes Meph (Durance is a bear w/o tele, but fun)

Hell Act: 4 River, Now that there's no IM, can do Chaos Sanc

Hell Act 5: Pindle, Shenk, Eldritch, Threshsocket, WSK and minions, Baal

Obviously some of these places are harder, but I enjoy the challenge/risk. If lots of undead I just 'zerk or conc to save mana. I actually kept two helms and armors, one set for MF and one socketed with Ith runes (Damage goes to Mana) for the harder areas if needed.

Another departure from the norm for me: I used a barb merc with Arreat's, Treachery armor, and a Lawbringer (Amn, Lem, Ko) eth Legend Sword. He triggered Decrep on strike a lot (nice against PIs), and Sanc aura made killing undead a lot easier and even enabled leech against some. He didn't kill super-fast but it didn't matter--that was my job. The aura and CtC Decrep more than made up for it. I've since read that barb merc doesn't get barb +skill bonuses from Arreats, so maybe another helm might work better *shrugs*.

Anyway that's just how I did it. Lots of other ways, maybe better, maybe not. It worked for me.

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