Saturday, April 21, 2012

A little help regarding my Frenzy barb

Hey all, my first post here. Been following this site for ages but just created an account now. I've followed Spankeh's guide as a basis for building my uber frenzy barb. The gear I use are as follows and he's at lvl 92:

Helm: Arreats 200ed

weapon: ebotdz 402%ed

weapon: edeathz 390%ed

belt: string of ears 11% dr

boots: gores 197%ed

gloves: dracs

amulet: highlords wrath

rings: 19 dex/240 ar and 20 dex/220 ar

got a couple ar charms and I have an act 1 merc using a lvl 15 fana faith.

So here's the issue, I can pretty much clear monsters with ease but for some reason when I get to baal the chance of my hits connecting is very shallow. It's gotten to the point where I am a bit annoyed really.

My ar with this gear is 9k frenzy which goes up to 10k with fanatism active. When I switch to the angelics set it shoots up all the way to 20k and I feel I can hit better. Is this just an illusion I'm experiencing?

If so, should I go for an act 2 might merc wielding an infinity to increase my chances of successfully landing hits?

The other day I ran an uber Tristram run with a javazon friend for moral support and I noticed that I again had trouble with Uber baal. I managed to bring his HP to below the midpoint but his regeneration was way too fast compared to me landing hits. I switched over to a Last wish and grief and that got the job done. When everyone says they use the ebotdz and edeathz combo easily, did you guys go through the same difficulty as me?|||You forgot to mention your body armor probably.

Chance to hit is strongly controlled by clvl/mlvl when it comes to bosses (that's why you can't hit normal baal at clvl 30 more than 60%, because normal baal is mlvl 60 by itself through has only 250 defence).

Firstly i'd say that fana's AR increase is very poor, compared to frenzy and mastery (30% vs over 300%), speed increase is fine but it's probably wouldn't be noticeably. Might merc might be dying more often, but it's able to land CB's more as well (5% vs ~1%).

With 9k AR (and considering ETH in ebotd and +AR in death) you'll have app 70% chance to hit baal, infinity brings this up to 80%+ easily (fana wouldn't make any difference).|||Hi Black Lotus, thanks for the reply.

First of, what do you mean by c lvl 30 and baal having mlvl 60? I am playing in hell difficulty, so is the lvl 60 right? I apologize for my ignorance.

Well I am using an AP Chains of honor as that is the generally agreed upon armor for this build if I am not mistaken. I found that with fana active, my attack speed had increased considerably, which I found to be usefull.

I've changed my merc to an act 2 nm offensive and equipped him with an eth infinity and a fort. Haven't played that many games with this combination to tell the difference. Will post here once I do though.

PS- since my fana isn't active anymore, I 've siwtched my botd with a beast to get the extra boost in ar. I'm thinking of substituting botd with eth death though. Oh and do you recommend I use the angelics set? I find it extremely usefull with the boost the set gives and the only switch I make is exchange my strings with a trang belt.|||Well to solve the issue you could just add in metalgrid amulet which can provide 300+ ar along with defense and resists ut you would lose deadly strike and 20 ias.



Charms can really help you build up some attack rating so consider that.

My frenzy barb has 10k at level 90 and has no problem killing any boss even though his hit percentages as in the low 70s.|||Quote:




First of, what do you mean by c lvl 30 and baal having mlvl 60? I am playing in hell difficulty, so is the lvl 60 right? I apologize for my ignorance.




That was an explanation why you are hitting regular monsters well, and having troubles with baal. Uber Baal is mlvl 110 AFAIK, so you can't get more than 90% chance to hit at lvl 92 by any means. Also, Baal has enormous chance to block (more than 50%), which leads to an illusion that your attack wasn't successful.

Now, the conviction. Lowering target's defence works better than increasing own AR, as it does not stack with skills and masteries. lvl 12 provides a 83% decrease, which is equal to x6 (six times) AR, say 60k instead of 10k. Also, I'd say that fortitude does no good to merc, CoH (more resists, damage reduce, life drain and even probably the same dmg increase due to +skills might and damage to demon) or Treachery (attack speed for crushing blow, again more resists and DR from fade) works better. Gulliames helm for extra CB or Andy face for drain.

Fanaticism - this might give 10 or 15% atk spd increase to you and your merc (it seems that every point of speed increase 'costs' more because of the 'faster block rate' thing on Baal to overwhelm it, but this is a suppostition). I'm no guru in weapons, but CB is the key to victory here, and beast luckily has the CB mod.

Again, AFAIK Frenzy takes only the first weapon's attack speed into the consideration, so eBotd or Beast should be the first. However, ebotd does nothing but dual leech, and Beast has CB. The second weapon can be a edeath (mana leech, 50% cb).|||Thanks for the input. Yes, that clearly explains why it's hard landing a hit on baal, or rather you land a hit but it's not significant. Considering the end level gear a character has own it's a pretty hard fact to digest. But then this is ubers.

@realm- I haven't tried using metalgrids to be honest...might give it a shot to see the difference. The loss of the 34% deadly strike would be missing, but i recon I can make up for that with the rest of the gear.

@Black Lotus- by the first weapon, do you mean the weapon equipped by the left hand on the screen when you open up the inventroy?

Also I seemed to notice that no one reccommends using the angelics set. I find it extremely helpfull with the ar boost...any particular reason why this is ignored?

Thanks.|||Quote:




@Black Lotus- by the first weapon, do you mean the weapon equipped by the left hand on the screen when you open up the inventroy?




The first weapon means the weapon in right hand. It's the left one, when you open inventory.


Quote:




Also I seemed to notice that no one reccommends using the angelics set. I find it extremely helpfull with the ar boost...any particular reason why this is ignored?




This combo is good, why not. I don't mention it because of conviction, 5k more AR won't make any difference in that way. However, if you're using beast/edeath and running ubers, highlord's speed boost is redundant too, as deadly strike - your main damage dealer is CB, which is not affected by criticals. I'd stay with angelic probably, if you don't have many max-ar charms. Especially when both of your rings are ravens, one could be easily superseded by angelic. Atma's scarab is good too for its chance amplify and 20% ar.

upd: I see you're using drac's to leech back from meph, so atma's will override it, sadly.|||Improving your AR for UT requires gear changes, Baal on the other hand is easy. Put one point in Battle Cry and use that warcry when fighting Baal. A single point gives a defense cut of 50%, plus to skills pushes the defense cut even higher.|||Thanks for the suggestion. I've read many people recommending using battle cry on the slightly harder bosses ( Baal to be precise) mostly because of his really high "chance to block" rate.

Not that I have any qualms about spending one skill point on that, but I found that with the angelic combo equipped on my barb, I can pretty much land hits more consistently than before. This is with ebotdz on my main hand and edeathz as my offhand.

I'm yet to try experimenting with griefz or beastz as my main hand weapon. I'm not sure which of the above mentioned weapons gives the ideal BP for my frenzy.

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