Thursday, April 12, 2012

My PDR barbarian is nearing completion. Minon of Destruction physical damage negated.

[:1]I'm sure some of you are familiar with SSoG's "Nearly Unkillable Abbot" paladin build. For those of you who aren't, well, that sucks, because it has been removed from the public. But it used to be here. The guide showed how with enough PDR (that is, "damage reduced by x," not "damage reduced by %") while maintaining maxed resists, plus a bit of life regeneration, one can negate most of the damage in the game. The Abbot did that. The only drawback is that the build lacks killing speed, as most of the skill allocation is put into defensive auras.

After reading the Abbot, I wanted to find a compromise between maxed PDR and killing speed. I decided on a WW eBotDz barbarian. I theorized that while a barbarian can't regenerate life as efficiently as a paladin, killing speed would be improved because his damage mainly relies on passive skills. Furthermore, Battle Cry reduces monster damage before PDR is factored in. So, at level 26 Battle Cry (-50 monster damage), your PDR is effectively doubled. My setup is as follows.

Stats:

Strength: Enough for gear.

Dexterity: Enough for max block.

Vitality: The lot.

Energy: Base.

Skills:

20 Whirlwind

20 Shout

20 Battle Orders

20 Mastery

1 Iron Skin

1 Natural Resist

1 Berserk

The rest goes in Battle Cry.

Equipment:

Sol'd Arreat's.

25 PDR amulet.

eBotDz.

Arkaine's Valor, +2 skills, 13 PDR, Sol'd.

Gerke's Sanctuary, 25/16/14, Sol'd.

Crafted boots.

Crafted gloves.

Crafted ring.

Nature's Peace.

Thundergod's Vigor.

All together he has 98 PDR, maxed resists (+10% max and 20 absorb on lightning from T-God's) and 28 life replenish while maintaining a reasonable 2.5k average WW damage. That isn't enough to make him invincible, but it is enough to negate or significantly reduce just about all damage in the game.

I've compiled a video that shows how effective PDR is over DR by %. In the first few scenes, I was only up to around 60 PDR before I got my new equipment. Towards the end of the video my barbarian is standing in front of Baal's last wave of minions, in Hell difficulty with several people in the game, being thrown around without taking any damage. The ancients hurt him a little. The video can be found here.

Though still vincible, Goat_SpabaII has negated most of the damage in the game. What's left over is certainly managable with 2.5k average damage, 28 life replenish and a decent amount of leech. Some things that do still hurt are monsters with Amplify Damage, Might, Concentration, Fanatacism, presumably Conviction though I've yet to encounter it, and those damned undead fetish things. But they hurt a lot less than they do for other characters.|||thats pretty awesome dude i like how you just stand there and dont die lol |||That vid is pretty amazing. You were even amped at the minions. And those souls hopelessly plowing into you. good work |||Forgot to mention that 20 resist Annihilus and Torch are pretty much essential to the build. So, it's one that takes a bit of pocket change, but worth it I think.|||Nice build!|||Adding cow video.|||Why max block if you receive 0 damage anyway?

By the way, amplify damage acts AFTER -pdr, which is why cursed monsters don't hurt you much unless they're xstrong. (Double of 0 = 0 ^^)

Anyone got an artisan's circlet of life everlasting?|||Quote:








Why max block if you receive 0 damage anyway?




Because he does take damage. Just not a lot.|||insight runeword on a prayer merc will give you tremendous life regeneration, about 20 life every tick, so about 10 life/sec. i think 28 regeneration is only about 2.5 life per sec.

also, try testing this build on the bugged vipers in nihlithak's area, the ones who's poison javelin attack seems to deal physical damage every frame (25 times a second).

gladiator's bane also gives higher damage and also magic damage reduction in addition to cannot be frozen.|||Great idea definitely one to try.

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