And where I'm stuck is the Values of Skills and stats.
From what I can tell its Strength = As much as required to wear all your gear so it varies depending if you have charms or not.
Dex = max block? I'm a bit unclear on that stat.
Rest goes into vitality from what i understand.
That being said. Skills are straight forward, 1 in prereqs for WW. Max WW.
Now - Max your Respective Mastery
From here I'm lost. because alot of guides say different things for skill allocation.
Where should the rest of my skills be going. I'm just looking for guidance because most of the barb guides havent been updated or changed in too long to be of any use.|||The 1.10 guides should all be as valid now as they were back then. Except for the sections handling Iron Maiden (which monsters no longer cast) but that doesn't change anything. If you feel like a bit of reading, going through this won't do you any harm.
The remainder of your stat points all goes into vit 99% of the time. Generally you stat as much strength as your gear requires but on a WW barb some extra points in strength is a viable choice. Every point in strength gives you 1% ED (enhanced damage) which is added alongside that from your skills and equipment. If carrying a shield you need quite a bit of Dexterity to reach max block, but in PvM you really don't need one. So again, just dex enough to wear your equipment.
Usually WW, a mastery, Shout and Battle Orders are maxed. Spend one point in Berserk (for physical immunes), in all the war cries except Grim Ward and in the 4 non-weapon masteries. You can spend one or two extra points in Natural Resistance if your gear is poor. The rest of the points can either go into Iron Skin or Find Item. Find Item works well at the Hell Travincial, which is a great source of high runes.
GLHF
|||Hubb covered most of it. And I agree, Im just gonna wax poetic about it (say the same thing with allot more words cause im bored at work O.o)the guides are great, even if they vary a bit on what they choose to max aside from the basics. But most of that's really tailoring towards a build style. BO is default for all...I usually max this as soon as I get enough points into my main damage skill (like 10pts in WW to get the damage out of the negative). After that it's personal choice. If your going for a specific build style (titan WW barb, Ik's set WW barb, berserk barb), follow their skill setup in the specified guide. If you doing a generic WW build, then just pump what helps your the most at the time...you can always eventually respec and maximize your skill setup later.
As an example, if your suffering from lousy armor atm, you may want to buff iron skin by a few points and shout to round out your defense. or if your wanting to eventually use your really nice grief, but only have the aldurs mace to level with, throw a point or two in mace mastery. One point in masteries gives you quite a nice boost to damage an AR. barbs havea ton of 1 pt wonders. just about everything in the passive tree gets more out of the first point then all the others. Nothing wrong at all with having 1pt in each weapon mastery (you think you'll use) as you level, then respeccing once you get your end game butterknives.
Warcries are the same thing. Other then BO, most the horks are worth one point no matter what you do. I've found a use for every single one except find potion, only because i tend to find plenty of those.
for Dex, max block really is a concern of your future goals. I rarely go past what I need for my weapons of choice on my WW barbs, but until recently, i ran mostly mace barbs or axe barbs, don't need allot of dex for that. This last one I ran on ladder, I decided to DW swords, and had a high dex as a result (PB's). It was fun, and being able to carry a shield is nice, but at the same time i used the shield rarely...the extra damage from two swords is too much fun to pass up. So its really pick your flavor. But if your going to pump dex for swords, might as well add a few more and hit max block with a nice shield. Stormshield, or Gerks, or ye old basic whistans (less dex required). But dual wield or 2h damage usually far outweighs the benefits of a shield. I play HC btw, so this is solid advice for Sc as well.
For Str, theres a few variations. Most Titan barbs (high str, low vit) obviously pump str. their focus is on max damage. Ironbarbs focus on Vit with min str. either is viable, depends on what you prefer. In HC I usually go Vit...the extra damage from Str is nice, but eventually your gear catches up, and killing things in Hell ends up being easy whether your str is 150 or 350. The Vit is a wonderful cushion, and due to the barb's skill set (BO particularly) we get more out of Vit then any other class (except perhaps a were druid). Your gear selection makes a huge difference in this.
When I'm building an IK barb, as an example, I need 0 dex, and a specific Str. so The rest is dumped into Vit, and I usually end up with insane life levels. But My recent sword swinger needed higher dex for his PB's, so I ended up with a lower Str and Vit to compensate. So allot of that depends on your gear, now much of it you already have planned (and available), and what your current needs are. If any of this data is available. let us know and we can probably give a little more detail, but im sure you get the general idea with my above dissertation
|||Agreed. If youre tight on stat points and having trouble getting max block, you can just use another weapon instead
|||wow..some really knowledgeable people here.. =) GJ guys.. reminds me of our old days..|||Quote:wow..some really knowledgeable people here.. =) GJ guys.. reminds me of our old days..
Even better to see many of the old players still browsing the forums. got most my info from your guides way back when
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