Saturday, April 14, 2012

Which Barbarian has the easiest time clearing all three difficulties?

[:1]This is assuming you're playing single player, on Players 8 difficulty.|||dual swing ownz for normal and nm(and even hell if you dont plan on leveling up like crazy or dont want to sacrifice life and defense to get decent frenzy speed and damage). And with its huge speed boost its also friendly towards unoptimal gear.|||i went through hell with a ww barb. it wasnt to crazy, not too many phys immunes|||Dualswing / Frenzy. Berserk for PI's|||I prefer ww if you can obtain nice damage with dual weild build.|||I recently did WW primary with 1-point 'zerk for PIs and 1-point Frenzy for kicks (whenever I wanted to run around fast or trigger CtCs). Used Double Swing until I got Frenzy, Frenzy until I got WW, then mainly used WW, with a little Frenzy and 'zerk here and there. In Hell, the main problem encounters were the typical mana-burners and packs of fast, hard-hitting PIs. Made it through the game without dying and had a lot of fun doing it. Granted, have pretty good gear accumulated from playing for a very long time.|||easiest time is zerk barb with maxed howl hands down. how easy is it to just howl away most things. it also has huge % damage so it's easy enough to get by on a less-than-ideal weapon.|||My barb is using dual swing to lvl with...not costing any mana after it gets high enough is rather useful...don't need to waste money on mana pots...and don't have to worry about mana burn...and best yet don't ever have to actually target anything...just set it on the right click and just run around and swing at anything that gets close...specially since running by yourself it takes some time to even get to 30 to use ww or zerk...granted it tends to be kinda mindless...just hold the button down and cleave through anything in your path...and sets you up nicely to grow into a frenzy barb if you want to do so...i think i might just leave him dual swing...always tended to focus on mace classes, start with scepters for their nice starting dmg and work up from there...tend to get through most of norm and nm with maces...by the time i could find a better of something else...i had found an ever better mace to use...

started usually with loading up mace mastery...and using my den point on bash, then getting dual swing to 9 iirc...asap for no mana...sell any mana pots i have and then go back to maxing mastery...after that i just pick up whatever i feel like i need...health ar cc or the like...i go after yells...dmg i top off bash...movement speed or res or def the skills for it...often i tend to put at least one point in each skill i will use at some point. just to at least get that boost each gives...the first point always gives the best boost...well mostly...

I have alot of issues with getting any really good gear so often the best i get are random golds that i have either gotten from bosses or that have gambled for...on a rare case i get a unique...but not often...idk some classes seem to have more issues with this then others...but with the set of respecing that is allowed now less need to focus on one spec the entire way and more about picking a spec that levels fast and then switching to the spec that you want when you get to the higher lvls...|||My ww-berserk barb uses a 1h/shield combo and i don't have any problems. My old barb from a previous reset used a 2h ebotd polearm and did very well.|||more of a personal preference but i can't bring myself to put a shield on my barbs...then again i also don't pvp...

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