Saturday, April 14, 2012

Barb theory

[:1]Rift War Scepter + Stormlash on a Frenzy barb with mace mastery and the rest of the gear aimed at speed, then survival.

Mace mastery offers light damage boost for any leeching but mainly adds AR for hit checks, Frenzy doesn't need any synergies or to be maxed really. All other points can be spent on passive skills and warcries to maximize life and defense.

Throw in a Conviction mercenary and you (theoretically) should have a tank barb who keeps casting stunning twisters, crowd-crippling static fields, and finishing frozen orbs.

By the way, I've recently lost my CD keys and discs, else I'd just try it out myself. Anyone tried this before? Not meant to be devastating, but hell viable perhaps?|||Rift casts tornado, not twister.|||If you are not going to max Frenzy you might as well use Double Swing, which doesn't have Frenzy's speed penalty.|||Right, tornado, my bad. I'm not very keen on Rift other than the Orb usages.

And I thought of using Double swing, it really would make for a better choice? I've only ever bothered with WW, Berserkers and wolfbarbs, so I'm unfamiliar with the dual-weild side of things.

Still, has anyone tried? Or fancies trying it themselves in an editor?|||on a side note with your cd keys you can contact blizzard about getting replacements. i think the charge is 10 dollars, and some kind of proof that you have the disks

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